Monday, March 02, 2009

Blog Post for DMA250 (For 3/3/2009) Caption for a work


Future Car Model Turnaround from Omar Farahat on Vimeo.

Title: Future Car Model (2008)
Objective:
To model a realistic car, something futuristic using current cars and adding my own spin to it. Polygonal modeling from a box to show box modeling skills.
Model in:
Maya 2008
Texture in:
Photoshop CS3

The above is an updated shorten version of the text below; taking out unneeded text. Done after the critique in class.

Project:

  • Model a realistic car, something from the future.
  • The car was model from a box; using only polygonal modeling.
  • The car was later used in a scene of another project. It was parked in front of a store.
Requirements:
  • Most look realistic, using high polygons.
  • Can use real cars as reference but must be change to not look like the original too much.
  • Use chrome paint.
  • Use bump maps on the tire.
  • The final render must show the whole car.
  • Render with a 640x480 resolution.
  • Use the provided HDRI image (Use for lighting.)
Additional Bonus But Were Not Required:
  • Render a 3D turnaround that is 30 seconds.
  • Transparent windows.
  • Model the interior (Used low poly since it was not going to be seen but needed because of the transparent windows).
  • Use textures on several parts of the car but are not noticeable.
  • I Added fire particles to make it look like its flying.

No comments: